


Launching with two months of WRC 9, DIRT 5 sadly showed how not to use the DualSense.
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Somehow, though, the effects aren’t as nuanced as Ride 4 – it doesn’t react over kerbs with the same abrasiveness.Īt first, the effect is very strong, but you can tweak the effectiveness in the menu, and once set to medium, I found the triggers helped me to modulate the brake pressure – which is all-important in this game!Ī recent update also added the ability to use motion controls, using the in-built gyroscope – but we can’t say we recommend this use, even if it’s a neat addition.
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MotoGP 21 edges the two motocross titles, however, as we feel they could do more to simulator the berms and surface changes.
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The second entry from Milestone, and this could have been quite easily MXGP 2020 or Monster Energy Supercross 4 as all four of the Milanese developer’s PS5 releases so far use the DualSense to its full extent. That, or like Destruction AllStars itself, its use is ephemeral. Three games in and another unique way of using the options available, which is why the pad is so exciting as we’re less than a year into the development possibilities. They don’t constantly rumble, but instead, there’s a satisfying thud when you tap cross to select a hero and when you slam an opponent. Like WRC 9, it utilises the triggers with added tension, but it’s the main-body haptics that are the star of the show here. Once we’ve straddled that hurdle, the DualSense comes to the fore here. Fair cop, but it most definitely is a driving game first and foremost, with vehicular combat and a bit of running around should you fancy it. Okay, okay, there’s a (very plausible) argument that Destruction AllStars shouldn’t be on this list because technically it’s not a racing game. Sure, the colours of the controller light up red as you approach your motorbike’s redline and the triggers a firm to press down, but it’s really the way Ride 4 uses the nascent controller technology to bring those kerbstones to life that we’d like to see in every racing game henceforth, please. You can feel, thanks to the haptic systems, the bike riding over the individual corrugations. When you ride over a white and red race circuit kerb in this game, you don’t just feel a single-note rumble. What if you could feel the ripples on a kerb? Playing Ride 4, Milestone’s motorcycle collecting-focussed racing game, I finally felt something I had dreamt of as a PS2-playing teenager. A throttle (R2) that’s relatively easy to smash, but a brake pedal (L2) that is significantly firmer and gets harder to depress the further your squeeze – just like a brake pedal, but with your index finger.ĭeveloper Kylotonn has already stated that it will include the same features in the upcoming WRC 10 – and we can’t wait. The triggers too set the template for other racing games to follow. Speaking of which, should you ‘explore’ the outer regions of a stage, you can subtly hear detritus hitting the bottom of your car via the DualSense’s speaker. The haptic feedback means you feel a greater connection to the action – even eliciting a different response when you go over a jump or change gear. Using a wheel, you can precisely place your rally car and react to its movements with far greater satisfaction that in any other recent WRC game.īut, the step-change is also present for those using a controller on PS5. WRC 9Īs we’ve said many times already, WRC 9 marked a significant vehicle handling step forward for the officially licenced series.

With this in mind, here are the racing games that we think benefit from the latest-generation controller the most.ĭisclaimer – we aren’t ranking the overall game experience here, just the DualSense features. In this respect, the DualSense can deliver a small portion of the additional feedback wheel-users gain. While there are many people who have the space, budget and mindset to own a sim rig setup, or at the very least a wheel clamped to a desk, playing a racing game with a gamepad remains a popular route. These are then combined with the in-built speaker, touchpad and LEDs to provide a toolset to game developers that, when used in a considered fashion, can be transformative. One of the key differentiators has been the revolutionary DualSense controller that makes each game feel inimitable – you won’t experience anything quite like it anywhere else.īest shown in first-party exclusive Astro’s Playroom the controller uses a mixture of haptic feedback through the main chassis and what Sony dubs ‘Adaptive Triggers’ that provide variable and programmable tension. Launching back in November 2020, the PS5 has so far been a runaway sales success for Sony.
